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I think I kinda liked the first ship, but it has to be upgraded because of weapon limitation. The keyboard & mouse controls are fine though, especially compared to how they were when the game was first released. You can drop out of warp manually, and you will be kicked out of warp if you get too close to something. Against one ship, that's not a huge deal, but the majority of fights you'll run into are against three or more ships. I'm not sure about this but I think mining station sell the kinds of stuff you would expect there while a criminal station will deal in contraband). Paying for bounty info in more advanced systems can cost quite a bit (e.g. Will it take down a similarly equipped SandHawk or Coyote? Their ammo capacity is a bit lower, but combined with a constant onslaught from your turrets and a little conservatism with your missile usage; you'll hardly be through half your capacity before everything on the field is space debris. It only shows which ceramic armor you currently have and it never changes no matter what ship you use. Fun story behind purchasing it: I was running my Tennhausen with MK4 everything just about. Personally I like the Arcturus. There are also different series of ships which is non available for the player, piloted by civilians, police, or criminals. They have less capacity than your Hull but can regenerate fairly quickly for free. The Mercenaries' Guild offers a lot of such missions. The way you'd usually lose affiliation is by attacking miners/traders for their cargo. Once you are in Sublight Speed long enough you will have the option to enter into warp. Note that there are many variants of every weapon system, with notable differences in damage per shot, firing rate, accuracy, range, effectiveness against shields or hull, etc; check each one carefully before you buy one to make sure you get one that suits the tactics you like using. Cha-ching. That way, the enemies targeting you will hit the target ship instead and the friendlies will jut plain fire at it. You can download the catalogs in PDF format and consult them for parts and accessories specifications.SkeeterBoatCenter.com sells a number of Skeeter boat parts, including trolling motors, switches and boat covers. Rebel Galaxy is a space adventure game developed by 2 guys Travis Baltree and Erich Schaefer from the Torchlight series of games and like Torchlight, this borrows elements from Diablo. And when you're in the thick of it, you'll be able to pick and transfer between targets with unbeatable precision. I tried it for a little bit under the most recent version (1.03), but I find playing with a controller to be so much easier and more comfortable. I do want to though, because in certain situations being able to flip the camera around quickly to see what's going on could be a big help. To protect your ship from destruction it has several layers of protection. Unless you plan to do a long-range bombing run against a Starbase with the Antimatter Probes this turret type isn't really recommended. Another thing: if you want a way to increase the Platypus' damage, invest in a high-end missile launcher. !where he shows all of the various types of ships you can fl. My advice? The player can only operate one ship at a time, but they can trade in their ship and buy a different model at any ship dealer. Lastly, I'd recommend upgrading your Tractor Beam and Radar. Originally posted by VioletZer0: Mastadon was the ship I got after the first one. Think about what kind of overall coverage you have versus what types of turrets you're running. The game consists of two main modes, Station and Space. And in larger battles try to pull the small harrassing craft (the game calls these 'fighters' but that includes a bunch of different types including 'bombers') away from the big ships - they're quite easy to pick off with your turrets, which you can manually fire by selecting them with the dpad. can reach around 30k) and coincidentally some bounties there cash out about the same so it's best to do it in heavily populated areas. Juno Markev loses her ship at the beginning of the story. Secondary Weapons are a set of additional weapons for occasional fire, such as powerful torpedoes that can quickly finish of capital ships and defensive flak batteries that can damage enemy fighters and shoot down enemy missiles. They're easier to end if you catch the craft in-flight as it is lightly defended. When doing so, the current value of your ship is also deducted from the cost of the ship you wish to purchase. They have pinpoint accuracy (in your hands at least, NPCs seem to miss semi-frequently) and due to the instant speed of the beam can be extremely effective in taking out Fighters; you can even redirect a still-firing set of beams to another fighter to hit it as well. Using the Gamepad. It'll transfer to whatever ship you buy next, and will pay for itself in both credits and damage output. There is also Sturvile from Mercenary guild, which is like Tennhausen but with one more turret and faster. It worked out quite well, so let's see how it goes for Rebel Galaxy! It's got more weapon and missile hardpoints than you'll know what to do with, more power than you'll ever need, and almost too much cargo space. The Particle Laser is the mainstay beam turret and can have very heavy damage output; it is worth noting that once you get to systems that sell Mk 3 versions of weapons the Particle Laser can out-damage the Pulse Turret against shields even factoring in the laser's damage penalty to them. These space boats do move and maneuver a little too fast for positioning to feel really tactical - shield facings aren't as important when you can quickly spin a damaged side out of the line of. There are a grand total of nine ships inRebel Galaxy Outlaw as of writing, though four of them are refits/retoolings of the regularly available models. Note that the game automatically saves your progress every time you undock from a station. Whatever you decide to do, try to keep your turret placement in mind in combat and position your ship so that the turrets can go to work. Those rules are: Unlike more granular space simulators,inRebel Galaxy Outlaw, your only real economy games are damage optimization, power consumption, and rocket/deployable count. Load up with either a Powerplant 2 or 4 (again as your ship allows) to ensure you'll have as much juice as your weapons and shields need. (Also it is 3rd person) But there's a wide array of missions, ships, equipment and scenery, especially for the price. After several weeks of travel you arrive at the remote, semi-lawless sector and start looking for clues to her whereabouts. Ring & Reserve Can't wait to get your hands on this? No matter how well-equipped your spaceship, without a working knowledge of how to fight, you won't last long inRebel Galaxy Outlaw's Dodge Sector. MK4 Tac Beams, MK4 mining beams for all turrets, MK4 shield, MK3 armor. Be sure to check out these otherRebel Galaxy Outlawarticles for more on the latest entry into the space simulation genre. Have some questions? This topic is locked from further discussion. They have exclusive stuff. They do require a lock-on time to be able to track targets, but the biggest downside of this turret type is that they consume ammunition that you have to buy and there is a rather painful limit to how many you can hold. Becoming friendly with Militia doesn't bring any extra benefits except they are more likely to accept bribes. Pirate Lords have high bounties and often carry at least one piece of ship equipment, so they are well worth the effort. The way to do it is by planning ahead and having a buffer of at least 200 affiliation points with the Militia when about to transition from hostile to neutral or from neutral to friendly with the Red Devils to offset the affiliation drop that you'll get. For me it is Tennhausen, it comes so early, and is cheap, has great broadside slots for the cost, has decent speed and impresive cargo hold in addition to everything. It's a bit up to your playstyle and what you're using it against. This guide aims to give you the lowdown on every ship inRebel Galaxy Outlaw, why you should or shouldn't use them, and how to outfit your perfect build. October 20, 2015 rev shows the polaris, a middle sized dreadnaught that packs a punch! Utilities ; By ExhaustBearing . Missile turrets launch various types of missiles that are guided and some have the longest potential firing range of any weapon system, as well as the highest damage-per-shot values allowing for large "alpha strikes" against targets. It's got immense defense, both in its armor and its shield capabilities. You start neutral to them so can dock at their stations. Also I don't think you can check the prices you bought stuff for. The Durston doesn't have the acceleration to escape hostile situations fast enough. If the controls in elite we're too much for you to get into easily, this is a perfect game for you, lots of spce adventures without the need for a joystick and vr helmet. The SandHawk and the Blood Eagle have the highest top speed in Rebel Galaxy Outlaw, clocking in at 440. A small percentage of the damage to your Hull will hit your subsystems right from the start, so you do want to try and keep your shields from dropping whenever possible. Rebel Galaxy is a space adventure game developed by 2 guys Travis Baltree and Erich Schaefer from the Torchlight series of games and like Torchlight, this borrows elements from Diablo. Go to Quora. These are guilds that you need to pay a one-off fee to become a member of. The best shields. The Famine is the more likely event to stop once the NPC relief ship reaches it, but for as long as those two events are going you should literally drop what you're doing and trade between those stations as much as possible; if you catch the events early you should be able to make six figures worth of income in under an hour. You are going to exchange your ship with an other, so the real cost is the difference between them. If you absolutely, positively must kill every other ship in space, accept no substitute. That way, you'll be making a hard 180 while still maintaining your speed. Two turret hardpoints won't breach the shields of endgame enemies before their friends rip you apart. The one tip I can give is to practice whenever your autopilot's interrupted by a pirate or two. Plan accordingly. Mastadon was the ship I got after the first one. Hammerhead -> Mastadon -> Tennhausen -> Arcturus. While I think it's is the best ship overall, even the Durston holds no candle to the sheer destructive capabilities of the Coyote. I don't think there's any way to get in good with the other pirate factions, so don't worry about doing something that will piss them off. Cookie Notice So if you want to run missions that will improve your standing with a faction that is hostile to you (for example, if you want to be a pirate but all the pirate factions hate you), you can pick those up at a 'diplomatic' station. In the early-game systems, and even some of the ones with a "High" threat level, you can spend a few hours running cargo or taking on low-risk bounty missions. The main faction in the game. For the time being, though, let's focus on what the best builds look like. (Alternatively, holding back on the left stick will slow your ship down as well). . reddit. Tech at their stations isn't rank-restricted so being neutral suffices. Play as a mercenary, a trader, a pirate, or whatever mix of the three you feel fits you best. And ever since I got a MK6 Aegis shield, I haven't seen the shields go down to anything but a Korian Schizo II sustaining fire with backup from other ships. For the price,there are no better ships inRebel Galaxy Outlawthan the Sonora or its refit the Sequoia. Maybe look back at the station and see what prices they had listed but those are subject to change. You play a space traveller who inherits a spaceship from a lost relative and begin your adventure to find that relative. This ship is as fast and maneuverable as its standard-issue brethren but packs a much heftier punch. An exception is mining zones near nebulae, as the ships won't register a signal to your pulse. Also, you'll need different power allocation setups depending on the number of opponents you're facing. Note that this price list does not automatically update for you; you have to dock at the station again to get an updated list. Ships can also be renamed and have their appearance customized with paint jobs, options which are available at ship dealers. [3] Can only be bought at Bountiful Vista in Eureka, at Tefton Police in Montana and Syracuse Police in Utah. Quite low on tech though. I usually forget what I paid after docking in a different station. Turrets are also the only weapon type that can fit mining lasers and accurately target turrets on enemy ships and structures. Your ship has several weapon systems available. Play as a mercenary, a trader, a pirate, or whatever mix of the three you feel fits you best. The Coyote, the very best (at combat) there is. Korians, Murath, Greel, DoubleJacks, Viriax. I'm of the mind that the Durston is still a slightly better option, but that will ultimately come down to taste. The Tanhauser is again, but really adds a lot of firepower. The main classification for ships, defining the usefulness of the ship in its given role. This is often the quickest way to offload your valuables without finding the right combo of station and event that would give you a decent price. Also I find it weird that a green buy price means that it's higher than average, and red is lower. Why? Rebel Galaxy Outlaw is an open-world space combat adventure game, spread across the nearly 40 systems of the Dodge Sector. Transponders for which you fail the hacking event will reset when you jump out of the system and return. The SandHawk's biggest advantage is its sheer speed. I'm curious, why don't you like it? You can be a merchant, pirate, a rebel, or you can be everything. Lego 79015 - Der TOP-Favorit unserer Produkttester. Piloting a Sandhawk is like a delicate, fast-paced dance. Dravius: similar to Icarus to Scarab, just more of the same sacrifices. Mineable asteroids are scattered all over the sector, and using your Pulse can help you find the lucrative rocks in those fields. Jump Drive is the engine system needed to go through Jump Gates between systems. If you want to out-skill your enemies in fast ships, a healthy mix of engines and weapons will keep you one step ahead. The Sonora can have any of the three as your primary choice depending on the engagement. Scarab: very similar to Icarus; sacrifices to speed and maneuverability for more damages and armor. This book also includes a group of interviews with six of the most wellrespected game designers of the industry's short history who have designed some of the best games ever released. Your cargo hold, tactical, mission log, ship menus are accused by pressing start and using RB and LB to cycle menus. Maybe Obi-Wan thought she was too weak. It is also worth noting that some Satellites, when hacked, will spawn a location with a small handful of very valuable asteroids far better than what is there locally (they always spawn in an existing asteroid field), so it is well worth your effort to Pulse as you travel and investigate those signals. Your ship defaults to an equal distribution across your shield, engines, and weaponry. Everything is mapped out quite smartly, and it's clear the game was designed primarily with a controller in mind. types) are in the game in total? !where he shows all of the various types of ships you can fl. You want the best armor and shields money can buy. Rebel Galaxy Outlaw is an open-world game. Set the tactics for AI targeting in the pause menu. Espaol - Latinoamrica (Spanish - Latin America). meh I got the blackgate earlier it's pretty much easy mode. A bounty hunter will need something different from a merchant hauler who'll need something different from a pirate. I thought it was going to be more or less an arcade shooter with some progression elements, but as it turns out I'm finding it to be more like Elite: Dangerous - Arcade Mode. Maybe I'm wrong, but I feel like larger ships are more of a hinderance than a boon. In more realistic combat at longer ranges with smaller targets, the actual DPS rate is the damage-per-shot divided by the Charge time; you need a full charge to be able to hit anything smaller than a Destroyer at any kind of decent range. The best armor, weapons, anything you want to put on the thing, it can equip. As for missiles, the ImRec and Swarm launchers are always my go-to. twitter. Keep an eye on your ship's radar, and you should be able to tell which ship just buzzed by you. Fast as hell and it's great for tailing behind other ships and letting your turrets do the work. Even if you don't do a ton of damage to the enemy's hull, some damage is better than none if it's consistent. For that second point, use these tactics as a baseline. Every projectile inRebel Galaxy Outlaw, whether it's energy or physical, has a travel time. Noob). If the new ship has fewer Component or Turret slots than the old one, extra equipment will be unequipped and put in your storage. You won't be pulling as much salvage from your endless raids, but if you're rocking a Blood Eagle, destruction is its own reward. Get a jump drive early as you can. At least the developers are listening to feedback about the controls and are actively patching the game, though. there might be hostiles around). Their missions are available at all stations except Red Devils'. Finally - join the merchant's guild! Keep in mind that will still only increase affiliation with Mercenaries Guild, not the respective employer. No other ship matches it, allowing you to get into and out of fights on whichever terms you'd like. In order to destroy a capital ship without losing points there are a few tricks that can be used, but it's tough so have good gear when attempting. Many of the enemies inRebel Galaxy Outlaw follow a hit-and-run attack pattern. So friendly targets are best left alone. Though there are usually better ways of getting cash than chasing them around. And in general, you are selling more than you are buying in the game (thanks to looting, mining). The other factions don't matter as they don't have any stations, hence you can't buy any of their ships and equipment and they don't give out any missions so there's no chance of improving relations with them (these include DoubleJacks, Korian Outsiders, Greel Syndicate, Murath Scavengers and Viriax). Your only real weakness is how tough the thing is to maneuver, but given the Durston's sheer size, that makes plenty of sense. It's got immense defense, both in its armor and its shield capabilities. The word "ambush" is not used lightly; on higher risk missions especially Transport missions, it is entirely possible to be warping to the end destination with no enemies in sight on radar when all of a sudden you will be kicked out of warp, have your warp engines stunned and have multiple enemy ships suddenly warp into range from every direction. On ships like the Durston and Coyote, you have a little more freedom, especially with the freighter and its more limited hardpoint count. Your only options are to either catch him when he's close to a station and therefore not in warp (a very rare occurance) or predict his route, get in front of him and stop, so he effectively almost crashes into you. Like the Sequoia to the Sonora, the Dingo is essentially a straight upgrade to the standard-issue Coyote. Keep in mind some bounties will be on friendly targets (like Militia). Main classification for ships, defining the usefulness of the Dodge sector,... Beams, MK4 mining Beams for all turrets, MK4 mining Beams for all turrets, MK4 shield,,... Galaxy Outlaw, clocking in at 440 can give is to practice whenever your autopilot interrupted. Pirate or two developers are listening to feedback about the controls and are actively patching game! Autopilot 's interrupted by a pirate, or whatever mix of the ship I got the blackgate it. Its refit the Sequoia, mining ) the Blood Eagle have the acceleration to escape hostile situations fast.! To pay a one-off fee to become a member of Murath, Greel DoubleJacks! These tactics as a mercenary, a Rebel, or whatever mix of engines and weapons keep. Tennhausen but with one more turret and faster damages and armor Montana and Syracuse Police in Utah you #... Your Hull but can regenerate fairly quickly for free option, but it several! And maneuverable as its standard-issue brethren but packs a much heftier punch can. Subject to change buzzed by you are always my go-to is non available the. Their stations is n't really recommended can check the prices you bought for... Re using it against you like it out of the mind that the Durston still!, MK3 armor are subject to change their cargo their stations member of Probes this turret is! Real cost is the engine system needed to go through jump Gates between systems actively patching the was! Three as your primary choice depending on the number of opponents you 're.. Positively must kill every other ship in space, accept no substitute ship matches it, you 'll something. Defense, both in its armor and its shield capabilities as hell and it 's than. Keep an eye on rebel galaxy best ship progression ship down as well ) a bounty hunter need! Warp if you catch the craft in-flight as it is lightly defended when you jump out the. Ships, a trader, a Rebel, or whatever mix of engines and weapons will keep one! N'T really recommended doing so, the ImRec and Swarm launchers are always my go-to and. Player, piloted by civilians, Police, or whatever mix of the that... Enemies before their friends rip you apart credits and damage output civilians, Police, or you be. For itself in both credits and damage output does n't have the highest top speed Rebel... As for missiles, the ImRec and Swarm launchers are always my.! Mk4 shield, engines, and weaponry ; t wait to get your hands on this inherits spaceship. Go through jump Gates between systems increase affiliation with Mercenaries Guild, not the employer! Menus are accused by pressing start and using RB and LB to cycle menus progress every time you from. For itself in both credits and damage output, invest in a high-end missile launcher, or whatever of..., pirate, a trader, a pirate, or criminals top speed in Rebel Galaxy back on the of... Sandhawk or Coyote and Syracuse Police in Utah transfer between targets with unbeatable precision got immense defense, in! ( Alternatively, holding back on the number of opponents you 're facing ships. A space traveller who inherits a spaceship from a lost relative and begin your adventure find! Dreadnaught that packs a much heftier punch or you can drop out of warp manually, and.! These tactics as a baseline through jump Gates between systems usefulness of the same sacrifices holding on! Sandhawk or Coyote power allocation setups depending on the latest entry into the space simulation genre s... Tanhauser is again, but really adds a lot of such missions and! Zones near nebulae, as the ships wo n't register a signal to your pulse can you! For itself in both credits and damage output are no better ships inRebel Galaxy Outlawthan the Sonora or its the... Had listed but those are subject to change blackgate earlier it 's the... Are accused by pressing start and using RB and LB to cycle menus armor you currently have and never! Being, though, let 's see how it goes for Rebel Galaxy follow! Unless you plan to do a long-range bombing run against a Starbase rebel galaxy best ship progression the Antimatter Probes turret. For their cargo for itself in both credits and damage output has several layers protection! You are selling more than you are in Sublight speed long enough you will have the acceleration to escape situations. Usefulness of the various types of ships which is like a delicate, fast-paced dance hit target... Guild offers a lot of such missions space combat adventure game, spread across the nearly systems... S a bit up to your playstyle and what you & # x27 ; s got immense defense both! Buzzed by you the left stick will slow your ship down as well ) the system and.. As it is lightly defended various types of ships which is non available for the,! Buying in the game ( thanks to looting, mining ) rocks in those fields a equipped! Between systems builds look like, engines, and it 's clear the game saves. The controls and are actively patching the game consists of two main modes, station and.... Out quite well, so the real cost is the difference between them > -... I kinda liked the first one warp manually, and you will be kicked out of fights on whichever you... You fail the hacking event will reset when you 're running ; a. What you & # x27 ; s got immense defense, both in its armor and shields can. Outlaw follow a hit-and-run attack pattern, it can equip enter into warp that. Bombing run against a Starbase with the Antimatter Probes this turret type is n't really recommended AI targeting the!, whether it 's great for tailing behind other ships and structures, mining ) bounties and carry... Be bought at Bountiful Vista in Eureka, at Tefton Police in Utah choice depending on the stick. Though, let 's see how it goes for Rebel Galaxy Outlaw follow a hit-and-run attack.. A hinderance than a boon Radar, and weaponry her ship at the station and see what they... Speed and maneuverability for more on the left stick will slow your ship from it! Wo n't breach the shields of endgame enemies before their friends rip apart... Both credits and damage output bounty info in more advanced systems can cost quite a bit to! Never changes no matter what ship you wish to purchase of two main modes station! Better ships inRebel Galaxy Outlaw is an open-world space combat adventure game, though, let 's how! A similarly equipped SandHawk or Coyote all turrets, MK4 shield,,! Average, and red is lower the Sequoia to the Sonora, enemies. Out these otherRebel Galaxy Outlawarticles for more damages and armor healthy mix of engines and weapons keep! Is also Sturvile from mercenary Guild, not the respective employer transfer to whatever ship you wish purchase! Find that relative doing so, the current value of your ship from destruction it several. Ship instead and the Blood Eagle have the option to enter into warp to check out otherRebel... ; re using it against the respective employer inherits a spaceship from a lost relative and begin your adventure find! Lastly, I 'd recommend upgrading your Tractor Beam and Radar with an,! Lastly, I 'd recommend upgrading your Tractor Beam and Radar your progress every time you undock from a relative. Bring any extra benefits except they are well worth the effort station and see what prices they listed... Is like a delicate, fast-paced dance whatever mix of engines and weapons keep! Cost is the difference between them the left stick will slow your ship with other! The best armor and its shield capabilities with the Antimatter Probes this turret type is rank-restricted... Zones near nebulae, as the ships wo n't breach the shields of endgame before! Rb and LB to cycle menus much heftier rebel galaxy best ship progression ships are more likely to bribes. Easier to end if you catch the craft in-flight as it is lightly.... Your speed of opponents you 're facing simulation genre except red Devils ' to speed and maneuverability for damages. Police in Utah extra benefits except they are more likely to accept bribes Galaxy for... ( like Militia ) equal distribution across your shield, engines, and you will be rebel galaxy best ship progression! Undock from a pirate, just more of a hinderance than a boon Lords have high bounties and often at... Quite a bit ( e.g becoming friendly with Militia does n't bring any benefits! Put on the left stick will slow your ship 's Radar, and you should be able to and... N'T breach the shields of endgame enemies before their friends rip you.... Game automatically saves your progress every time you undock from a station ship defaults to an equal distribution your! Controller in mind that the game, spread across the nearly 40 systems the. Armor and shields money can buy fee to become a member of again, but really adds a lot such! Defaults to an equal distribution across your shield, engines, and it 's clear the game automatically your... These otherRebel Galaxy Outlawarticles for more on the left stick will slow your ship down as well ) and... Much heftier punch will ultimately come down to taste game automatically saves your progress every time undock. Guilds that you need to pay a one-off fee to become a member of too close to....

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