stardew valley expanded frog
Increased monster seed drop rates at the Highlands. Players must now reach 5 hearts with Marlon and have reached the bottom of the mines to obtain the sewer key. Lowered dulse seaweed appearance chance from 30% > 10%. Disabled Marlon's 8 heart and Kent's mature 10 heart events. Adjusted Victor's portrait shading to match ConcernedApe's shading style. 10-05-2020: Fixed an issue where the Joja crops and Razor Trout appeared in the collections menu, preventing players from completion if they took the community center route. Added a small walkable path adjacent to the museum, allowing players to get to Town East faster when using the mine cart at Clint's. Moved a bench near the community center in the Joja takeover of Pelican Town one tile to the left to help avoid collision issues on the day map patches occurred. Fixed an issue where forage would spawn on the backwoods map in areas players couldn't reach. Players must now complete the Joja warehouse to unlock year-round seeds. Fixed an issue where forage spawned in out of bound areas in Pelican Town. Changed the format of several location messages to letters. We walk you through all of Stardew Valley Expanded's mature event cutscenes including if you can avoid them and the trigger warnings for each one. Fixed an issue where Olivia gave the player wine when dehydrated. Fixed an issue where farmhands would crash during community center warp events. Buffed dagger damage and critical hit rate. 09-12-2020: Changed the adventurer guild closed time from 8:00pm to 10:00pm. Completing the volcano dungeon is now a requirement to unlock the badlands instead of Qi's Skull Cavern challenge. This mod allows you to create your own terrarium complete with as many frogs as you like! 10-19-2020: Added Claire and Martin to the Winter Star festival permanently. Adjusted the artifact spawn rates at Blue Moon Vineyard. 10-19-2020: Changed several IF2R configuration conditions. Fixed an issue where players couldn't access the Grampleton Fields railroad station or walk back to the Stardew Valley railroad station. Added a couple more egg locations to the egg festival, making it a little easier to win. Removed compatibility from Ran's Harvest Goddess until proper permissions are obtained from the mod author. Added a 4, 6, and 8 heart event for Martin. Added rare dynamic schedules for the following NPC groups: [Lewis + Marnie], [Penny + Sam], [Sebastian + Abigail + Sam + Victor], [Shane + Jas], [Sophia + Scarlett], [Emily + Sandy], [Leah + Elliot], [Alex + Haley], and [Pierre + Caroline]. Fixed an issue where the game froze if players warped to the wizard's basement via the witch hut warp. Fixed a bug where Sophia didn't return home after running errands during marriage. Fixed a bug where players couldn't eat Gus' burgers at the Stardew Valley Fair. Fixed an issue where the river in Pelican Town wasn't rendered correctly during festivals. Fixed many glitches tiles on several maps. Farmhands can now see SVE characters at festivals and marry them without crashing. Fixed a typo in Sam's 10 heart event that would crash the event. Some players were experiencing recolor issues. The location of these maps are east of Pelican Town. Fixed a bush by Clint's house that prevented Leah from moving. Removed the fake trashcans outside of Pelican Town. The event triggers between 12:00AM ~ 2:00AM. Players must now be level 5 fishing to encounter the starfish and puppyfish. Basic Mechanics And Getting Started In The Valley. Added a shortcut to the character ?? Changed Joja Mart's open time from 9:00am - 11:00pm to 10:00am - 12:00am. Fixed day/night tiles in all villager houses. Rewrote parts of Sebastian's mature event. Fixed a graphical glitch on Pam's upgraded house. Fixed a bug where Alesia had a double in the Adventurer Guild. Fixed an issue where players couldn't trigger the Joja ??? Removed the random probability trigger on Marlon's event. Extended a tile near the bridge on Grandpa's Farm, enabling players to place three sheds adjacent to each other. Thinned out trees and bushes in forest west and cindersap forest, making traveling on horse and finding forage easier (only effective upon cutting down trees/starting a new save). = = = = = = = = = = = = = = = = = = = = = = = =. Reduced the size of the desert railway map. This has no effect if players already have it installed. Extract all content of the Stardew Valley Expanded mod to the . Optimized forest crop patches, which were causing long first time loads. Added compatibility patches for the East Scarpe mod. Nerfed Radioactive Bass fish pond produce. It's now called "Original Mines Entrance". typing "world_bushreset" in the SMAPI console is recommended on current SVE saves. Fixed an issue where the SBV map names weren't matching the names in NPC Map Locations, preventing the SBV mini map from loading. Redesigned Crimson Badland serpents. The event is triggered during sunny weather, from 6:00am to 11:50am. https://twitter.com/FlashShifter. 09-12-2020: Fixed a crash at Blue Moon Vineyard if it was raining. Fixed an issue where players could purchase the Grandpa's Farm land expansion deed from Lewis right before Morris became mayor which would lock players out of the land expansion. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -. Added multiple different dialogues for them that depend on player progression. Come back! chevron_right. Also adjusted Sophia's special order items to circumvent an issue where there weren't enough drop off slots. Light source patches are now appended instead of replacing entries entirely. : This update removes this map. Linus now visits the summit on Monday and Tuesday during fall, and on Monday during winter. Fixed an issue where some players couldn't enter the adventurer guild. Added a "map unlocks" guide - located in the optional download. Changed a couple locational dialogues that weren't "SDV enough" due to requests. A slouching, lizard-like creature, this bizarre statue can be found in an event more peculiar fashion. Added location messages to the edge of Shearwater Bridge, notifying players they can install Grampleton Fields to continue exploring east of Stardew Valley. Fixed an issue where the sand dollar and conch weren't affected by the botanist profession. Altered Penny's seven heart event dialogue to include Olivia's residence name change alteration. Lewis' schedule on Thursdays has been changed. Fixed an issue where Kittyfish didn't spawn despite players meeting the required conditions. 10-21-2020: Fixed an issue where players couldn't converse with Susan at the night market. This mod just . Added a new monster: 'Corrupt Spirit'. Adjusted The following characters summit schedules: Leah, Susan, Marlon, Linus, Lewis, and Kent. Fixed an issue where some twig debris clipped into stumps on Grandpa's Farm. 09-29-2020: Fixed an issue where farmhands got a black screen freeze when the host started the aurora vineyard quest line. She becomes unlocked once players have friended Sophia to 8 hearts and have completed the community center/joja development form. Fixed an issue where artifacts and one-time spawns would disappear after rainy weather in outside locations. Fixed an issue where forage on rare occasions spawned in out of bound areas at the summit. Fixed a tile on IF2R that would prevent players tilling it in. 9 new events have been added (5 for Victor, 4 for Olivia). Fixed several map glitches in the year 2 variant Halloween maze. Added more areas to plant fruit trees in the IF2R greenhouse. Reverted back many changes in the addition of dynamic tokens as these were breaking the Greenhouse and Farm map. Increased Sophia's special order money reward (12000g > 35000g). Removed the harder community center bundle configuration until further notice. Redesigned the area around the Stardrop Saloon. It must be spring or summer. Players could manually turn in the junimo scroll to the wizard in forest west (rare schedule), preventing Aurora Vineyard quest line completion. 09-16-2020: Fixed a bug where Axel's shops didn't properly patch. Changed the wording on some locational messages. Needs this for the Character Lance to be in your game. Added reaction dialogue for SVE NPCs regarding Pam's house upgrade. Grammar and style checked Grandpa's Shed questline. Several "secret maps" are now locked off until players meet certain conditions. Added compatibility patches for several other mods. opened. Several forage locations, such as the Lost Woods, have been fixed and work now. Fixed an issue where the Starblue Valley XNB files were present as the default [ALL] tilesheets. Fixed typos in Penny's seven heart event. Added new monsters found at Crimson Badlands. Redesigned the western forest lake into a river. Fixed an issue where players could start the farm expansion quest without playing on Grandpa's Farm. Fixed an issue where trees couldn't be planted on specific tiles on IF2R. This mod is opted-in to receive Donation Points. All SVE events have been rewritten (over 70!!!). Adjusted Marlon's schedule accordingly. Fixed an issue where debris spawned in out of bound areas on Grandpa's Farm. I recommend removing the "[zCP] FlashShifter's Seasonal Edits" folder out of the mods directory to avoid conflicts. Replaced mahogany trees with fir trees near Grandpa's Shed on Grandpa's Farm (GF). Most daggers deal over double their original damage, making them a viable option over swords/hammers. Fixed an issue where players had to wait until the next day to unlock the sprite spring warp point if visiting the area for the first time. Removed three static trees on the Backwoods map. Changed the tilesheet index of Blue Moon Vineyard's sign, fixing an issue where a table overlapped it with recolor mods installed. Fixed an issue where the Grandpa's Farm "Heavy Debris" config extended the southern fence even if players toggled "Remove Fences" to true. Fixed an issue where players couldn't unlock Sprite Spring if certain mods were installed. Remastered the old community garden, which only takes effect if players haven't yet unlocked the garden space. 10-16-2020: Shearwater bridge is no longer locked off. 's warp was covered with foliage during summer. Added Beach portraits and sprites for Scarlett. Added new animations and schedules for several characters. Added two new maps: Iridium Quarry and ??? Removed the part of Krobus' introduction event where the viewport displayed sewer fog in the void, disorienting players. (Did a ninja hot fix to fix a bus stop map load issue). Adjusted several vanilla character schedules to fix the clipping issues in the newly designed interiors. Updated the event guide. Fixed an issue where players weren't correctly warped when walking back from Grampleton Fields. 10-05-2020: Fixed an issue where Isaac clipped into Drake in the adventurer guild building. Rebalanced prices and many items now have functional stock limits. Fixed an issue where players could clip out of bounds on Grampleton Fields when clearing specific trees on the edge of the map. She now works at Blue Moon Vineyard on Monday, Tuesday, Wednesday, and Thursday (except during winter). Changed the lighting in the desert railway. Fixed an issue where tidepools weren't passable during the moonlight jellies festival and night market. SVE's second NPC farmer, Susan, has been added! Added "Mist Effect" configurations (default = "true") for Stardew Valley Expanded (SVE), Grandpa's Farm (GF), and Immersive Farm 2 Remastered (IF2R). Fixed an issue where SMAPI reported results from the farm computer for SVE locations. Fixed an issue where grass could spawn adjacent to the player farmhouse on Grandpa's Farm, causing minor glitches. Decreased minnow fish pond produce chances. Claire will return home a little earlier from working at the theater when married to the player. Added i18n translation compatibility for all decorations, crops, weapons, fish, and objects added by SVE (JA folder). Fixed an issue where half the stump of the cherry blossom tree in the IF2R backyard was present if players removed the backyard table via configuration on the sandbox layout. Lance now visits the Ginger Island Resort if married to the player. Fixed the remastered Calico Desert compatibility for several mods. Fixed an issue where players had trouble getting Morgan into the game if they were married to the Wizard. Fixed an issue where players could begin Andy's special order if his house wasn't yet refurbished. 09-19-2020: Fixed the viewports for Sophia's, Victor's, and Olivia's 12 heart events. Island West contains 847 plantable tiles which are accessible in normal gameplay: Bundles will require more resources, and in some cases, different resources. Examples being Grandpa's Shed and Enchanted Grove unlocks. and other variants from all events to further match CA's question fork style. Changed Sophia's gift tastes. Marlon has received a new event, taking place at the railroad when raining. Some of Clint's festival dialogue now changes after players have seen a certain character event. Fixed many dialogue inconsistencies, map tiling issues, and schedule bugs. 10-18-2020: Fixed an issue where the harder community center bundles configuration could be toggled on if players had installed the More New Fish mod. This custom Content Json excludes 9 events that involve subjects in the "disclaimers" on the descriptions page. Fixed an issue where players couldn't interact with several trash cans in town. Changed the far left ridge on IF2R (by the boat). Fixed an issue where Martin's 8 heart event froze the game. Added night lights to the following buildings: bathhouse, Susan's, Sophia's, Marnie's, and Andy's. Sebastian's, Gus's, and Dwarf's SVE events have been added to the mature events category. If you were to place a Strange Bun within Vincent's toy chest at 1 Willow Lane, who should appear but the Foroguemon statue. Fixed an issue where Gunther and Susan overlapped at the saloon. Added a configuration to IF2R called 'Farm-LightDebris'. Players can now refill their watering cans at Marnie's crop field. Spring year 3. Redesigned the following maps: Blue Moon Vineyard, Sophia's House, Sophia's Cellar, Sophia's spouse room, hospital waiting room, and Blue Moon Vineyard's Cindersap Forest entrance. Redesigned the summit entrance. Added an event that is randomly triggered on any farm map from 6:00AM ~ 8:00AM when it's sunny, after the player has played for at least 10 days. chevron_left. Fixed miscellaneous glitched tiles and strings in several maps. Fixed an issue where Sophia's 14 heart event had a script error. Increases the height of the patched bridge by 1 tile. Fixed an issue where SVE host player questlines didn't reflect for farmhands. Fixed an issue where Demetrius clipped into his bookshelf during one of his schedules. For Sophia, several food items are now 'likes' and sweet pee flowers (summer forage) are now 'neutral'. I'm going to visit this again later and add unique snow on the roads with its own custom tilesheet. On Wednesday and Thursday after the shop closes, he will visit the community garden. Changed some wording in Sebastian's 7 heart event. Added a "Immersive Shadows" configuration (default = "true"). Fixed an issue where Jodi walked through the wall during Sam's 2 heart event. Fixed an issue where the Aerobics music cue in Olivia's 12 heart event didn't loop. Made several changes to Kent's mature 10 heart event dialogue. Fixed an issue where Marlon displayed incorrect frames during his special order event. Players must remove the custom "extras" tilesheets (not z_extras) from their IF2R assets folder for this to take effect. It is meant to be used with my other mod Seasonal Outfits - Slightly Cuter Aesthetic for a consistent look but can be used with any seasonal outfit mod or none at all. Added more greenery to the IF2R backyard. Fixed a graphical glitch in deep cave on IF2R. I apologize for the inconvenience, but this change is necessary for the long run of SVE. Fixed an issue where the Grampleton Orange Chicken dish had incorrect data. Minecarts are now a default feature on IF2R. Fixed an issue where SVE mail in the collections menu displayed "???" Fixed an issue where Penny would stalk outside Marnie's Ranch late at night after dropping Jas off from school. Secret note 25 is now obtainable through a different method that involves a new event with ???. Added Scarlett as a non-social NPC. All SVE folders must be removed from the mods directory. This frog makes requests of you to grow certain crops on your farm. Removed the bus stop warp properties from the tbin file, allowing compatibility with other mods also editing the bus stop map. Valley railroad station or walk back to the player disabled Marlon 's 8 heart did... Incorrect frames during his special order if his house was n't rendered correctly festivals... I18N translation compatibility for several mods disclaimers '' on the roads with its own custom tilesheet ( folder! 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